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Topic: [Suggestion] Change to the PK system
Ehrin
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11-30-2008 12:43 AM
I want to start by saying I've enjoyed the game for about a year now. Some of you may know me as I play Ehrin on the Moon server (but I'm usually pretty quiet). The last month or so, I've gotten frustrated and from discussions with other players, I'm not the only one. The more posts I've read, the more I realize how long it's been going on.
[Timmy, I'm taking this seriously, so please don't lock or delete this post - I'm offering a suggestion.]

Once you hit all level 180, you really can only focus on OverHaul and equipment to increase your POT. I'm now almost at the max with overhauls and I'm looking around saying "Now what?" Everyone knows that Last Alliance rules the Moon server. Kudos to Skys & Kitty for what they've done: They've played within the limits of the game, formed a powerful fleet and now they get to decide who gets to do the best missions, meaning those with the best rewards. I've heard complaints like "LA should be split up", "Skys should be banned", etc. I'm against all of those - you don't punish someone for success. If someone cheats, ban them, but I don't think that either has done that - they've just played very well. PK is part of the game and LA uses that to rule the server very effectively.

But the problem is that the server has become a groups of "Have's" and "Have not's" and the separation keeps widening. If you reach a high level and aren't in LA, you can forget getting the Ultra equipment, unless you buy it with ZP. From TQ's perspective, this is great - you need to spend real money to buy ZPs to be competitive. However I don鈥檛 think they are looking long term and are losing more paying (or potentially paying) players than they could be keeping.

What I am proposing is a minor change to the PK system. I am proposing that someone only be allowed to PK another player that is +/- 20% of his POT. This means that if I have a POT of 2000, I can only damage someone with a pot of 1600-2400. So what does this do to the game?

1. Skys would still remain king. As people approach his POT, he'll be ready for them. Same goes for all the top players.
2. Players other than LA would be able to do the best missions, assuming there isn't someone within their PK range. The more powerful players will still get the bulk of the rewards, as they will do the bulk of the damage and therefore receive the bulk of the rewards.
3. LA could still rule the best missions, but they would have to work harder. They would have to recruit to fill the gaps in POT to make sure they cover all ranges, if they intend to PK anyone they don't want on that mission.
4. Non-LA players would be able to keep rising in ability, not be limited by what missions they are permitted to do.
5. There will be fewer level 100's getting PKed (and quitting the game early). PKers will need to pick on someone their own size. I don't remember what the POT of a level 100 is, probably 150? This would only allow someone with a pot of 120-180 to try to PK him.

I'm sure this idea won't be popular with everyone, but it could allow more competition without seriously upsetting the balance of the game or punishing anyone. And it would need to be fine tuned. Maybe 20% isn't the right number; maybe it needs to be a sliding scale; something would need to be done to keep someone from simply unequiping an item to avoid PK. I鈥檓 sure there are more holes in my idea, but it's an idea at this point.

Please comment. I'm trying to preserve the game and keep it fun for everyone, not just a few.
colarndo
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12-01-2008 12:18 AM
The POT "penalty" can be exploited, just throw one unit to OH and you POT gets lowered and adjust leveling to taste.
A level "penalty" would be nicer, if they ignored OH levels. Say a 180 cannot kill players 5 levels below him.
There's "good" side to server domination. L.A pretty much set the prices for reds and blues, also they have a constant supply for those items.
"Bad" side is they control the Moon Server.


"Best" Aux Programme
Potency

Vahi
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12-02-2008 2:22 PM
meh...I prefer pot personally...a level penalty would be a real pain in a**...but the idea wouldn't be that bad



Feed Me Soulz...


BERT
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12-02-2008 7:26 PM
Ur suggestion is great Ehrin^^...
Ehrin
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12-02-2008 10:56 PM
Quote:
Originally Posted by colarndo
The POT "penalty" can be exploited, just throw one unit to OH and you POT gets lowered and adjust leveling to taste.
A level "penalty" would be nicer, if they ignored OH levels. Say a 180 cannot kill players 5 levels below him.

There's "good" side to server domination. L.A pretty much set the prices for reds and blues, also they have a constant supply for those items.
"Bad" side is they control the Moon Serve ...[/



The POT could be avoided by using the average POT for the last few minutes. I doubt that the level would work, because there can be such a big difference. Level 150-155 isn't far apart, but 180-185 is a huge difference. Even two players at lvl 180 can have a very different POT depending on the equipment.

I'm not convinced. Reds sell for 136 in the mall and about 125 in the market. It's not that big of a difference. But I still don't blame LA. They are playing within the rules. It's the rules that need to be "tweaked".
DhaosValor
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12-03-2008 9:53 AM
I like the idea, but I think that 20% is a tad bit large. Tune it down to say 10%-15% or maybe somewhere between 15%-20%. At 10%, those with 2000 Pot can only harm people with 1800-2200 Pot. 15%, 2000 Pot players can harm those with 1700-2300 Pot.

As for the level suggestion, someone can overhaul to "tweak" their lvl and kill a lot of new players still.


FinalSlash1
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12-03-2008 8:26 PM
I like the idea and it will be a good thing for the fleets too so they will need like noobies too cover up some of the pot lvls and stuff
crimsonkiss
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12-03-2008 10:36 PM
The only problem I've seen is the loss of gear and 180s camping portals pking fresh 100s at mars portal. I say make the gear loss morelike the old conquer system or something. It's pretty screwed up to earn some nice gear just to lose it as soon as you hit 100 to several 180 trolls camping lower end area portals so you can't even leave the area.
Drakath1
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12-04-2008 12:55 PM
i agree on the lvl limitit would really help noobs on lvling. and the 20% pot difference is a good idea only as long as they don't comply with pk tornaments and fleet and sqaud war.


Name: Drakath1. Sever: Moon. Fleet: BrothersinArms. Position: B.P. Admiral: LegendaryChahn. Unit Lvl: 118. A.R.M. Lvl:80

MechaGod
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12-04-2008 8:07 PM
Quote:
Originally Posted by crimsonkiss
The only problem I've seen is the loss of gear and 180s camping portals pking fresh 100s at mars portal. I say make the gear loss morelike the old conquer system or something. It's pretty screwed up to earn some nice gear just to lose it as soon as you hit 100 to several 180 trolls camping lower end area portals so you can't even leave the area.



I like the idea of not losing out on ur gear after getting PKed. Being a lv 100+ with under 300 pot, i dont stand a chance against more experienced players. Therefore since i never played this game since early beta, the penalty is that i have to deal with these high lv PKers who take hard earn gear. Therefore i think this should get changed right away. I never stayed with a game long that had this. But i am gunna stick around for a little while since a friend of mine plays. Just hope i dont lose anything else thats of value

As for the Pot cap suggestion, i really like it. Yes there are a few holes, but otherwise its managable. Tho i think instead of 20% it should be increased to something like 30%. Just cause i dont like to get PKed by the higher trolls at Mars/Moon, i can still understand how it would be fun lol. Wish i could do that lol(even tho i dont think i would since it would me succuming to the ways of the "big douch bag")

All in all i hope the GMs relay this topic to the Devs and make it top priority. I really think that this is the games big downfall. If this was cleaned up a bit, i could over look the slow rate of new content for sure. Infact Devs: just stop what ur doing and fix this xD

Thx for bringing this up


dumbthisgame
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12-05-2008 1:50 AM
nice idea,this is a 'nice' game with superb players



Last edited by dumbthisgame on 12-05-2008 at 01:51:26 AM.
William595
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12-08-2008 12:21 PM
Call me crazy, but i would sugest this. You cant be the target of Pk, unless your set to pk. lmao its simple but i think it would be alot better for everyone. Nothing sucks more then some random comeing up and pking you simply because he has nothing better to do or in some cases he was pked randomly and cant get revenge so he takes it out on everyone else.


The only things worth knowing cannot be taught.

DhaosValor
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12-08-2008 1:43 PM
Quote:
Originally Posted by William595
Call me crazy, but i would sugest this. You cant be the target of Pk, unless your set to pk. lmao its simple but i think it would be alot better for everyone. Nothing sucks more then some random comeing up and pking you simply because he has nothing better to do or in some cases he was pked randomly and cant get revenge so he takes it out on everyone else.


I like random doing random PKing. =P

Anyway, I'd like to say now is that the PK system is in need of a complete overhaul.

Quote:
Originally Posted by DhaosValor
Ask me, it should be comparing stats AND equipment that defines the PK system. Every RPG I've played takes into account every single stat and equipment the player has, but Zero is reliant only on 1 number. TQ has seriously slacked with the PK system in here. (Don't bother me with their other games. I haven't played them)

Potency just doesn't make any sense. I can kill some high lvl players that have Ultras. Why? Because their mentor isn't online. If the system actually took into account the stats of the player, not just the equipment, I should've been killed on the spot.

But there's just one problem...TQ didn't put stats into ZO. Hm...maybe a suggestion thread should be made for putting stats into ZO. (NOT THE EQUIPMENT, in case you missed it the first time, or Potency)

Otherwise I don't have a problem other than that the PK system looks, sounds, and is illogical. What I see is TQ begging for your money. Buying and using ZPs is pretty much the only way to become strong in ZO.


Enryuu
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12-11-2008 2:54 AM
'Nothing sucks more then some random comeing up and pking you simply because he has nothing better to do' This actually happens a lot not only in moon but in centaurus(where I play).also,some pker fleets sign up for the spaceship missions being alredy like 4st gen and they play the mission while pking everybody else and sometimes each other and not letting the other players who are either at the minimum requirement or weaker than them either play the mission and get the rewards.The Pk system really needs to be ammended ASAP.


Name: Enryuu
Unit: Light Artillery lv.147 CAP: 12
Unit Name: AshSaber
Fleet:G.E.M.S.
Squad: None

ARM(s) list to be updated later.

BERT
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12-11-2008 4:44 AM
Kelensdagger of Escape is needed 2 blink in the arena.....
and battle furry to wipe the enemies^^
Seven_of_Nine
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12-11-2008 1:56 PM
Nice Idea!! yes being killed 3 times on yer way to go hunting is very upsetting at times. Pking only those on Pk mode is a great idea too. As far as how great LA is according to Ehrin, If they were gotten rid of mainly (Skys, Kitty, and AVI), more goods would be able to be recieved by the lower players who in some cases buy zp. Therefore giving them a reason not to quit. Oh and keep other players from being riped off by Skys!!
darjir
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12-14-2008 7:58 AM
I agree that the pk system needs to be set to where only people set to pk are allowed to be pked. I played WoW before this and thats the way it is there. It would be prudent to do this because I am seriously thinking about quiting the game due to losing all my gear and not even being able to make money off of the transport runs just because some jerk Internal_Alice is camping the exit to steel warship. There is no reason for low lvl players that dont have even the SLIGHTEST chance against these people to get killed. Something needs to be done and soon other wise NOONE other than the people who have ill gotten gains will be playing this great game and it will go from being great to crap. Or at least make another server where people who play RIGHT have a chance to actually play the game and not get ripped off by people who think THEY are the ones who can say who does what on a PUBLIC game.
Josh0524
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12-14-2008 9:44 AM
I think that the system should be changed to. Ive suggested some to TQ but they dont listen, i run a PKK fleet cuase were sick of getting pked, but as of late i dont even feel like playing because all my fleet members are leaving zero, or just stopped playing. I really think it due to all the PKers out there, i do my best to prevent my fleet from dieing, caue i dont mind getting PKed to save another.

My idea at first was to have hunt mode not give PK points. and once the other player was killed hed be out of red or purple status or whatever to avoid the constant pking with hunt mode.

I do like the pot percentage thing, would be a great idea so highers cant pick on the level 100s or so. but along with that hunt mode i think should change too. cause i was sent to prison for killing the PKers, and that i couldnt understand.
Elegance
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12-14-2008 4:53 PM
Partially agree, you should be able to kill people easier within a larger range of potency difference - but not being able to kill someone outside that range is just dumb. Also, Think of noobs quitting from getting pk'd as social darwanism MMO style.

Last edited by Elegance on 12-14-2008 at 04:55:06 PM.
Belluriel
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12-25-2008 12:22 AM
Quote:
Originally Posted by William595
Call me crazy, but i would sugest this. You cant be the target of Pk, unless your set to pk. lmao its simple but i think it would be alot better for everyone. Nothing sucks more then some random comeing up and pking you simply because he has nothing better to do or in some cases he was pked randomly and cant get revenge so he takes it out on everyone else.


I agree with this idea. You should be able to set status to participate or not participate in pk. For me it ruins an otherwise great game because I hate pk and dont feel the need to kill other ppl to make myself feel big. I dont like the POT idea because I'm not remotely interested in doing pk at all, but I suppose it's better than nothing....as it is atm it just sucks.
Topic: [Suggestion] Change to the PK system

   

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