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Topic:AUX Programm 340: Attacking turrets will cause at least 22000 damage to the target    
TheMaggot
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05-20-2008 7:15 AM
so: when u transform in a trret u will cause at least this dmg to a mob.
is there anything equal for artillery? hat aux is just for infantry
steelblueskies
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05-21-2008 12:47 AM
counts and breathes so i dont swear....

ok no
it means that the enemy type [turret] such as found in fleetwar maps, take at least that much damage per hit.
not that you do at least that damage while in turret form.

see simple
TheMaggot
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05-21-2008 5:24 AM
:D THANK YOU!
Legoz
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05-21-2008 5:54 PM
the aux work now? last time i had it, it dont add any dmg to turret.

just another aux waiting for implementation.


steelblueskies
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05-22-2008 12:26 AM
odd, was working when i tried it on the no power turrets in blaze ocean in XX96 patch afaik(it might have been XX95). if it isn't working now who knows, (it was only notable because otherwise i was only doing 1-1-1-1-1's). anywho that is the way its intended afaik, and based on observations i think i'm right. hopefully it gets turned on and kept on soon eh.
TheMaggot
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05-22-2008 3:30 PM
it doesn t work on the turrets in blaze ocean and also not in the tides of war mission but in other missions like Open sesame and sky def it works fine
KillaG
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05-22-2008 3:49 PM
Quote:
Originally Posted by steelblueskies
odd, was working when i tried it on the no power turrets in blaze ocean in XX96 patch afaik(it might have been XX95). if it isn't working now who knows, (it was only notable because otherwise i was only doing 1-1-1-1-1's). anywho that is the way its intended afaik, and based on observations i think i'm right. hopefully it gets turned on and kept on soon eh.
you can only do dmg to the turrets with a rifle i think


Necron
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05-22-2008 10:34 PM
That AUX is still not working i think TQ still working on some AUXe's lets just wait and see for the aux to be activated and for the weapon must be release.... i like to use the AXE badly...



~ I Crave for Blood ~

steelblueskies
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05-23-2008 3:01 AM
apparently its been partially working on varying things each of the last few patches O.o

only with a rifle? ok i lol'ed. must be only with the rifle in places other then blaze ocean presently, as it no longer works there with rifle/mg/flamegun or walking up and kicking the danged thing*.

open sesame and sky city defense .. mm will check soon. how about the big ultra important place for turret destruction- fleet war? been to chicken at my sub 1k pot to try it personally as of yet.

*(as in using a ranged units close quarters melee attack, and yes i tried them all. the kick, the stomp, the shoulder ram, and the present-arms-for-inspection-rifle-check-the-monster-in-the-face move. and all the weapons noted in normal and skill and en AND xp/od modes.)
oropesapaula
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05-25-2008 6:27 PM
well guys...no problem with me.. as long as i have the perfect program in my warder core max... i just wait for the need arises for this thing... i think the perfect damage is about 24k additional... quite a lot of help in damaging turrets...
zeiis
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05-26-2008 12:31 AM
Quote:
Originally Posted by Legoz
the aux work now? last time i had it, it dont add any dmg to turret.

just another aux waiting for implementati ...

i used it aginst a turret that was anit-gun and i was doing none


i used to be z3311z but i was a loser... now, i am zeiis
in game i used to be zeiis but i was a loser... now i am z3311z
sad huh?

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steelblueskies
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05-26-2008 1:43 AM
try using the range units melee attack just for good measure.
Topic:AUX Programm 340: Attacking turrets will cause at least 22000 damage to the target    

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