Zero Online Official Forum
Welcome to the official Zero Online forum!
The place to find and discuss what goes on in the universe.
Welcome new member shiusaku
Members: 68,582
Today: 11 Post
Total: 113323 Post / 11302 Threads

  91 Forum » 

   

Topic: ZO Wiki Event
aling
Add as Friend  Send a PM
Newcomer
Identity: Official Moderator
Level: Level 1 align=
Posts: 9
Points: 66
Join Date: 03-10-2009
Online status:

07-16-2009 11:53 PM   
#1


The rewards will be released within a week after the event ends
Please tell us your character name and server.

The Wiki is an encyclopedia, where people can acquire all kinds of information about just about anything! Now, we need the TQ players to help us build our own Wiki page! You have a chance to get 5 ZPs (bound) for each added noun and a detailed explanation, as a thank you for taking part.

Here is the rule:
From July 17th to July 24th, reply to this thread to tell us the initial letter you want to pick as soon as you’ve settled on one, and submit the noun and its explanation to this thread within a week.
Every player may pick 3 letters at most. You will be awarded with 5 ZPs (bound) if your submission gets adopted onto the page. So the more words you submit with a detailed explanation, the more chances you will have to win more ZPs (bound)!

From July 24th to July 31st, other players can choose and reply to this thread to tell us the initial letter you want to modify and add as soon as possible, and then submit them to this thread within a week.

But remember, you need to submit words with the same initial letter. Every correct single words and explanation can get 5 ZPs (bound).


If a letter has been chosen by another player before you, you will have to choose another letter for your submission. That means you should keep an eye on the forum and reply to the thread as soon as possible. If you watch for the latest updates, you will have more chances to pick a letter you want!

This thread will be available for a long time, and we will announce the winners and release the prizes at the end of each month.

Join us and win some ZPs (bound) now!



Last edited by aling on 07-17-2009 at 12:47:01 AM.
Julian
Add as Friend  Send a PM
Knight-Captain
Identity: Administrator
Level: Level 8 align=
Posts: 1714
Points: 756
Join Date: 08-06-2008
Online status:

07-17-2009 12:15 AM   
#2
I think I may claim one, and I can do it for free. XD

Hum, and I want 'Z'. Thanks.

Since I don't want the prize, so I don't need to leave my char name and server. =P

Last edited by Julian on 07-17-2009 at 12:44:46 AM.
BoldIntellect
Add as Friend  Send a PM
Newcomer
Identity: Baron
Level: Level 1 align=
Posts: 8
Points: 116
Join Date: 07-12-2009
Online status:

07-17-2009 12:28 AM   
#3
If my assumptions are correct (because the rules do not give a proper example or clarify well enough what we're doing), we're picking a letter of the alphabet. Then finding a word that pertains to the game and starts with aforementioned letter, then giving a definition of the word we selected?

If so, I'll take the letters Q, R, and M.

aling
Add as Friend  Send a PM
Newcomer
Identity: Official Moderator
Level: Level 1 align=
Posts: 9
Points: 66
Join Date: 03-10-2009
Online status:

07-17-2009 12:34 AM   
#4
Quote:
Originally Posted by BoldIntellect
If my assumptions are correct (because the rules do not give a proper example or clarify well enough what we're doing), we're picking a letter of the alphabet. Then finding a word that pertains to the game and starts with aforementioned letter, then giving a definition of the word we selected?

If so, I'll take the letters Q, R, and ...

thx BoldIntellect ,please tell us your character name and server .
Julian
Add as Friend  Send a PM
Knight-Captain
Identity: Administrator
Level: Level 8 align=
Posts: 1714
Points: 756
Join Date: 08-06-2008
Online status:

07-17-2009 12:40 AM   
#5
Quote:
Originally Posted by BoldIntellect
If my assumptions are correct (because the rules do not give a proper example or clarify well enough what we're doing), we're picking a letter of the alphabet. Then finding a word that pertains to the game and starts with aforementioned letter, then giving a definition of the word we selected?

If so, I'll take the letters Q, R, and ...

I see. Here I can show an example:

Z

Zero Point (ZP): is the virtual money which can be used to purchase items from the Shopping Mall and players' booths on Steel Warship. In addition, every 28 Zero Points will bring a lottery chance in the Lottery Center.

Zero Point Officer: NPC for claiming credited zero points. Location: Steel Warship (477, 860).

Zone Mission: Players can do zone missions in different zone to get EXP and Refined or Elite gears before reaching level 150. Check for the details by here.

So, I submited 3 of different items. I can get 5*3=15 zps (bound) if it's verified officially.
BoldIntellect
Add as Friend  Send a PM
Newcomer
Identity: Baron
Level: Level 1 align=
Posts: 8
Points: 116
Join Date: 07-12-2009
Online status:

07-17-2009 3:44 AM   
#6
Quote:
Originally Posted by Julian
Quote:
Originally Posted by BoldIntellect
If my assumptions are correct (because the rules do not give a proper example or clarify well enough what we're doing), we're picking a letter of the alphabet. Then finding a word that pertains to the game and starts with aforementioned letter, then giving a definition of the word we selected?

If so, I'll take the letters Q, R, and ...

I see. Here I can show an example:

Z

Zero Point (ZP): is the virtual money which can ...


Thank you for clarifying that for me.

Character Name: Ver0nica
Server: Orion


RainZero
Add as Friend  Send a PM
Corporal
Identity: Baron
Level: Level 2 align=
Posts: 88
Points: 122
Join Date: 02-19-2009
Online status:

07-17-2009 6:32 AM   
#7
I take the U, N and Z if possible

IGN : RainZero
Server : Centaurus/Moon
Julian
Add as Friend  Send a PM
Knight-Captain
Identity: Administrator
Level: Level 8 align=
Posts: 1714
Points: 756
Join Date: 08-06-2008
Online status:

07-17-2009 6:41 AM   
#8
Cool, hope to see your nice submission.

I will try to work it out during this weekend.
RainZero
Add as Friend  Send a PM
Corporal
Identity: Baron
Level: Level 2 align=
Posts: 88
Points: 122
Join Date: 02-19-2009
Online status:

07-17-2009 6:56 AM   
#9
Am i suppose to wait for an answere or i can start posting already?
Julian
Add as Friend  Send a PM
Knight-Captain
Identity: Administrator
Level: Level 8 align=
Posts: 1714
Points: 756
Join Date: 08-06-2008
Online status:

07-17-2009 7:31 AM   
#10
Quote:
Originally Posted by RainZero
Am i suppose to wait for an answere or i can start posting already?

Well, you can start right now. Don't need to wait. =P
colarndo
Add as Friend  Send a PM
Sergeant
Identity: Baron
Level: Level 3 align=
Posts: 167
Points: 524
Join Date: 09-02-2008
Online status:

07-17-2009 7:49 AM   
#11
C
Chat-
/team-talk to the pilots that are in your team or find out where thye are on the map and PK them if your sadist.
/friend- friends in your friend list
/buddy- 3 people in a buddy system so you can talk to 2ppl...best thing is stupid people who think it's a hack you get no pk points when you kill your buddy's enemy.
/fleet- talk to the whole fleet, fleet messages include who got killed by whom or who killled who in the fleet.
/talk-people in the same map can see your messages, used by poor people who dont have zp to advertise in the sat channel
/sat channel-the channel where you see booth 64 advertised(if it was so good, he wont need to advertise), but otherwise u can pay 5 zp to send a sat message which is a line inserted above the chat window
/apprentice- apart from being scammed for mets, you can use this channel to give advice to ur apprentices.
/squad- so few people to talk to but heck, you can share pot if your in a team
/mentor-talk to your mentor and ask him for mets/cores/pretend you don't actually already know the game
/whisper option is for personal one to one messages
Rumour channel is auto activated when u die. utterly uselss
I only get 5 zp for the detailed explaination : )


Cabin- Inner Cabin- consists of various stuff like df mod, engine and en mod or various chips. Space can be upgraded by increasing CAP.
Outer Cabin- the stuff that you looted in your adventures will be in this cabin. Certain items may drop upon death.
Expansion Cabin- A special cabin that can be purchased using zp, it takes up space in your outer cabin but items in this cabin are safe from dropping.
Commodore(removed upon Belgue request)
Captain-(removed upon Belgue request)
Cosmo Apocolyse- An event that people who have 2k potency can complete and gain exp recorders. People with potency lesser then 2k pot, good luck to you
Crystals- a currency that is binded and cannot eb sold or traded. crystals can get you 10min double exp potions, roses, ammo in the crystal shop. Higher tier crystals are named rose quartz, sapphires and ammyelst used to upgrade a unit CAP also.

F
Fleet- Players can join a fleet for protection and potency. Fleet member's contirbutions in kills/gold/unit donation affect the level of the fleet. Last Alliance fleet charges a dark star to join them. Other fleets are free of charge.

Fleet Wars- Weekly competition among fleets, consists of attackers and defenders in a map. Allied fleets will help the winning side, non allied fleets will have a chance to conqueor the map and gain gold for damage dealt to buildings.

Fusion Units- Improved Units that are fused together. Serverly limited by TQ's brilliance to Light+Pyro+X. X=same class adv unit or oppsite class cyro unit. Some units are aesthically challenged in the looks department.

Fusion Skills-Special skils which include passive offense and defence boost, pot increase and full screen attack. Good luck learning the skilll that puts you in the same mission as LA.

U
Unit Equipment-A tab located at the bottom of your screen which displays information on your character. Open it up and you can view our unit. More for scanning other people cos you knew what you put on ur unit...
Unit Stats-Shows your arm type and unit name(like you didnt already know what it was), click the change button to name your unit is the msot important feature.
Unit- Displays your unit's hp, power en or defences etc. all those doesnt matter pot is the most important.

I see what you did there, consider yourself lucky I'm not deleting the whole post.
~Belgue



Last edited by colarndo on 07-23-2009 at 12:26:27 AM.


"Best" Aux Programme
Potency

Belgue
Add as Friend  Send a PM
Knight
Identity: Formal Moderator(ZO)
Level: Level 6 align=
Posts: 1153
Points: 2363
Join Date: 01-27-2009
Online status:

07-17-2009 12:47 PM   
#12
I get how the event works!
Event details:
One week will be spent picking letters. The second week is spent completely for submitting nouns, though people may submit their nouns as soon as they have their letters picked. The third week is a repeat, picking letters. The fourth week is submitting nouns, etc.

The rest of my old post:
So is this going to be an actual wiki, like http://wiki.ffxiclopedia.org/ or http://rockband.wikia.com/ that have actual articles? Some of these submissions look more like they're for a Zero dictionary than a Zero wiki...

I'm not sure which account I want the ZP(Bound) to go to :S
Here are my submissions:

A
Abilities Tab - The abilities tab is a mostly empty tab in the Skills and Proficiencies window. The only ability shown so far is the delivery permit. What new features might be introduced under this tab is a mystery.

Active Form
- Active form (also ATV Form) is the Command Artillery transform. Command Artillery units cannot transform into Active Form unless they have a machine-gun equipped. Unlike the other artillery transformations, Active Form still uses ammunition, but usage is halved, and machine-guns in Active Form don't overheat. Although Active Form requires machine-guns, it doesn't use machine-gun skills to attack. Instead, Active Form copies the machine-gun Overdrive skill.

Annihilator
- Annihilator is one of the Space Missions available through the Mission Liason on Steel Warship. Annihilator's primary objective is to kill 300 Syndia Pirates, 100 Deserters, and 50 Espionages. Annihilator's secondary objective boosts those numbers to 1000 Syndia Pirates, 400 Deserters, and 100 Espionages. The official website lists Annihilator's difficulty as Intermediate, which is half-true. Syndia Pirates have 1000 potency, Deserters have 1200, and Espionages have 1400. As long as the participating players have enough potency, the only real problem is killing Espionages; Espionages only spawn in certain locations, and each spawn point only has one Espionage at a time.

ARM
- ARM is an acronym for Automated Reserve Mech. An ARM is a separate unit from your main mech, and each ARM has its own weapon proficiency, level, skills, etc. At level 100, all pilots receive a free fire-resistant ARM (Pyro-Infantry or Pyro-Artillery, depending on your class) from ARMs Dealer Sypier, who stands just west of the warehouse. To receive your pyro ARM, talk to Sypier and choose the "ARM me of one" option. At level 145, all pilots receive a free ice-resistant ARM (Cryo-Infantry or Cryo-Artillery, depending on your class) from ARMs Dealer Sypier. To receive your cryo ARM, talk to Sypier and choose the "Second ARM" option. Also at level 145, players gain the ability to purchase special ARMs from Sypier, in addition to the elemental ARMs that they received for free. Special ARMs cost 1 million (1 000 000) Galaxy Gold to purchase. There two types of special ARMs for each player class, for a total of four special ARMs.

Amethyst
- A rare and valuable Space Crystal, that can only be acquired from events and the ZP mall. Amethyst is used to upgrade high-level Unit and Module CAP. Amethyst is awarded to PK tournament winners, the leaders of Level 5 Squads that hold territory (except for Moon-Frost and Moon-Ice) and also winners or participants of certain events. Most players lack the connections to get Amethyst from those sources, but Amethyst can also be bought, from the ZP store, and from players that don't claim their Smethyst rewards. The ZP Mall sells packs of 10 Amethyst for 29 ZP, and packs of 50 Amethyst for 136 ZP. When buying from players, Amethyst usually costs about 2 ZP per Amethyst.

Ammo - Artillery players need ammo to use any weapon skills. Excluding Crystal- and ZP-bought Ammo, clips that carry larger amounts can only be used with guns above a certain level. Each ammo works with one specific type of gun, but Universal Ammo, which can be bought from the ZP Mall in clips of 20,000 for 10 ZP, work with all guns and can save lots of space. Machine-gun ammo is 3x2 cells, all other ammo clips are 2x2 cells.

ARM Types
- There are two elemental ARMs for each class, and two special ARMs, for a total of eight (sixteen if you include ARMs for different sexes). The types of ARMs are:
Pyro Infantry: A unit with very high fire resistance, but low ice resistance. Pyro Infantry units can transform into Pyrobeasts
Pyro Artillery: A unit with very high fire resistance, but low ice resistance. Pyro Artillery units can transform into Pyrojets
Cryo Infantry: A unit with very high ice resistance, but low fire resistance. Cryo Infantry units can transform into Cryobeasts
Cryo Artillery: A unit with very high ice resistance, but low fire resistance. Cryo Artillery units can transform into Cryojets
Heavy Infantry: A unit with no resistance at all, but very high HP and defense. Heavy Infantry units can transform into Dinoform
Medical Infantry: A unit with no special stats, but can use the infantry healing abilities. Medical Infantry units can transform into Bugform
Special Artillery: A unit with resistances that are halved, but very high inner-cabin space. Heavy Infantry units can transform into Gyroform (Helicopter-form)
Command Artillery: A unit with no special stats, but gives the team 20% extra EXP during overdrive. Command Artillery units can use machine-guns to transform into Active-form (ATV-Form)

Artillery
- Artillery is a player class that focuses on ranged combat. Gameplay as an artillery mostly involves dealing high damage to large numbers of enemies while avoiding taking damage yourself. Artillery transformation skills turn the different units into vehicles.

Auto-Pilot
- The Auto-Pilot function in Zero Online allows players to quickly find specific areas that they may not know the location of. Auto-Piloting is also used so that players can walk and talk at the same time. The list of Auto-Pilot locations is located in the Auto-Pilot button in the top-right of Zero Online's client, in the obvious Auto-Pilot button, under the minimap. To Auto-Pilot to a location, players just need to select the location from the Auto-Pilot list. Auto-Piloting only works with locations that are on the same map as the player; for example, a player on Blaze Ocean that wants to autopilot to the Golden Units would need to Auto-Pilot or teleport to Steel Warship, and then Auto-Pilot to the Golden Units from there.

Auxillary Program - Auxillary programs are secondary effects that cores may have, in addition to their main programs. Auxillary programs have many effects, including healing over time to increasing elemental damage, to stopping players in a certain area from jumping, to increasing potency. A core may have a maximum of four Auxillary Programs.


P

Pilot - A pilot is the player in charge of a mech. Pilots have a few stats that are the same no matter which mech is equipped.

Pilot Rank - A player's Pilot Rank gives bonus potency, and determines the highest-level of mech a player can pilot and how many mechs a player may contribute to their fleet's Unit Database. There twenty two Pilot Ranks so far.
Pvt (Private) gains 1 potency, and may pilot mech units up to level 19.
Pvt FC (Private First Class) gains 2 potency and may pilot mech units up to level 29
Sgt. (Sergeant) gains 3 potency and may pilot mech units up to level 39
Cpl. (Corporal) gains 4 potency and may pilot mech units up to level49
WO (Warrant Officer) gains 5 potency and may pilot mech units up to level 59
MWO (Master Warrant Officer) gains 6 potency and may pilot mech units up to level 69
2nd Lt (Second Lieutenant) gains 7 potency and may pilot mech units up to level 79
1st Lt (First Lieutenant) gains 8 potency and may pilot mech units up to level 89
Cpt (Captain) gains 9 potency and may pilot mech units up to level 99
Maj (Major) gains 10 potency and may pilot mech units up to level 109
♣'Lt Col (Lieutenant Colonel) gains 11 potency and may pilot mech units up to level 119
Col (Colonel) gains 12 potency and may pilot mech units up to level 129
Brig Gen (Brigadier General) gains 13 potency and may pilot mech units up to level 139
Maj Gen (Major General) gains 14 potency and may pilot mech units up to level 149
Lt Gen (Lieutenant General) gains 15 potency and may pilot mech units up to level 188
CoS (Chief of Staff) gains 16 potency
1 St Gen (1-star General) gains 17 potency and may contribute more than 3 mechs to the Unit Database.
2 St Gen (2-star General) gains 18 potency
3 St Gen (3-star General) gains 19 potency
4 St Gen (4-star General) gains 20 potency
5 St Gen (5-star General) gains 21 potency
CiC (Commander in Chief) gains 22 potency, and is the final Pilot Rank.

Pilotage - Pilotage is a stat that determines what level of each type of mech players may use. Pilotage increases with every level up, and it increases proportionately to the level (Going from level 79 to level 80 will give less pilotage than going from level 179 to level 180). The penalty for having low pilotage is a large amount of potency. In a pinch, pilotage can be increased by paying ZP. The pilotage award is also more pilotage.

Potency - Potency is the most important stat in the game. At low levels, potency increases the rate players level at. At higher levels, potency is the difference between a victory and a defeat in PVP.
Things that contribute to base potency, and the maximum base potency:
Unit potency - This is the stuff that will increase your potency even when your character is standing around naked. 1687 possible maximum
Pilot Rank - 22/pilot - 22 maximum; Each increase in rank increases base potency by one, with a maximum of 22 at CiC
Nobility Rank - Players may donate Galaxy Gold to increase their standing with the Earth Alliance Government. A maximum of 6 potency is possible, but it is very hard to maintain.
Unit level, 1-180 - 180/mech, 360 maximum; From levels 1 to 180, every level increases base potency by one
Unit level, 181-188 - 80/mech, 240 maximum; From levels 181 to 188, every level increases base potency by ten
Unit CAP - 90/mech - 270 maximum; Starting at level 130, you may upgrade the CAP on your mechs. Among other things, each level of CAP increases potency by 1, with a maximum of 90 CAP per mech
Overhauls - 115/mech - 345 maximum; Starting at level 170, you may start overhauling your mechs. The current maximum is 115 overhauls at level 187 (The website says 100 at 184, but it's higher... )
Potency Modules - 150/mech - 450 maximum; After getting enough overhauls done, your gets potency modules. Mechs acquire new potency modules at 10, 55, and 85 overhauls. Potency modules are expensive to upgrade, and are usually the last things that players start to work on.
Gear Potency - This is where the majority of most players' potency comes from. 1949 possible maximum
Gear Quality - 135/mech - 305 maximum; The quality of your gears (regular, refined, unique, elite, ultra) increases potency as well as gear stats. Elite gears give +8 potency, ultras give +15. Any mech that is level 130 or higher should have a full set of unique gears from training at Titan Icefield. The bonus for two-handed weapons is doubled.
Superaddition - 248/mech - 744 maximuml; Every gear, except for shields, can be superadded. The official website has a really nice explanation of + gears. Long story short, 31 is the max potency for one gear.
Sockets - 38/mech - 114 maximum; Every gear, except for shields, and all cores, can have up to two sockets. Socketing gears costs cores, socketing a weapon costs red stars. Each socket adds one potency.
Ultra Gems - 38/mech - 114 maximum; Socketing an Ultra Gem into an open slot in a gear will give one bonus potency, regardless of the type of gem it is.
Potency Gems - 190/mech - 570 maximum; Socketing a Potency Gem into an open slot in a gear will give up to 5 bonus potency.
Optimal Level - 9/mech - 27 maximum; Having properly leveled gears increases potency by one. The bonus for two-handed weapons is doubled.
Core Potency - 20/mech - 60 maximum; 0 and 10 cores give a maximum of 10 potency. There are also several core Auxillary Programs that passively increase potency, but they are situational and not going to be included.
Other Potency - These are situational sources of potency. Some conditions are easy to meet, but some are hard.
Fleet Database - Players with certain fleet positions receive different amounts of potency based on the fleet's Unit Database's potency. The maximum is 80 bonus potency for the Fleet Admiral, if the Unit Database is large enough.
Auxillary Programs - Several Auxillary Programs passively increase potency based on Pilot Rank, Unit Level, and Military Badge Status. There are also several Auxillary Programs that actively increase player potency, based on Map, Squad, Fleet, etc.

*P is not finished yet. I also still plan on doing Unit CAP, Unit Fusion, and Unit Transformation, if whoever doesn't come through with U.

*This is a continuous event, like Zero Story, Zero Points, and I sounds like it's going to be done in rounds. So I guess it's nine to twenty-six people per round, not nine to twenty-six people period.


Last edited by Belgue on 08-07-2009 at 08:25:45 AM.



Feed me!

Gone for ~2 weeks starting Aug 1
But not as gone as you'd think >:D

Julian
Add as Friend  Send a PM
Knight-Captain
Identity: Administrator
Level: Level 8 align=
Posts: 1714
Points: 756
Join Date: 08-06-2008
Online status:

07-17-2009 4:45 PM   
#13
We will update it to wiki site after all the files are done.
Prog4mer
Add as Friend  Send a PM
Knight-Champion
Identity: Baron
Level: Level 9 align=
Posts: 2676
Points: 2325
Join Date: 05-11-2008
Online status:

07-17-2009 5:17 PM   
#14
I'll type these up later but just to let everyone know im doing the letters B, G and S.
(Oh and belgue isn't the guy above you doing the letter 'u')

Heres what i have so far
B:
Bulwark (hyper skill) - By learning this hyper skill you can reduce the damage taken from robots and players by up to 27 percent. It will take a mixture of cores, rose quarts, missions and robot kills to lvl up this skill.
Bug-form (transform skill) - The bug form is a medic only transform skill which can be learnt at lvl 130 through the tranformations tab in the skills menu. Each of the 6 bug forms offer increased speed, defense -10%; damage -10%; heat resistance +10%, frost resistance +10% and concussion resistance +10%. In addition to all of these effects each bug transform has its own unique effect ranging from ability to freeze the target to the ability to weaken the targets defense.
Buddy system- In zero online players can become buddies. To be able to 'buddy' someone you must first reach lvl 2 intimacy with them. This can be achieved by completing missions, chatting and hunting robots with your desired buddy. When you become buddies, you can share potency, will not get pk points for killing your buddies enemies and can instantly teleport to your buddy if they are getting p'ked. As your loyalty level with your buddy increases so does the amount of potency you share with them, as well as the amount and duration of the times you can teleport to them in one day. You may only have at max 2 buddies.
Broadcast system- If your pilot rank reaches warrant officer, you can use the broadcast or satellite feature. By paying 5 zps every player in the server will be able to see your message, urgent broadcasts cost additional zps and broadcasts are limited to one per minute. The broadcast system is commonly used for advertising players booth numbers.
Booths- Booths are used by players to sell valuble items they find while hunting. Players rent booths for a fee of between 500-10000 galaxy gold an hour, or if they own the booth it is free. If you own a booth and other players use it you obtain the fee that is paid to use it. If someone is using your booth you can simply kick them out if you wish to use your booth. You can use either zps or galaxy gold to purchase any of the 100 booths in steelwarship.

Character name: I.T_ninja
Server: Cent







Last edited by Prog4mer on 07-19-2009 at 05:09:29 PM.


\"Do you see a man who is wise in his own eyes? There is more hope for a fool than for him.\" Pr-26:12

Eggy
Add as Friend  Send a PM
Corporal
Identity: Baron
Level: Level 2 align=
Posts: 125
Points: 303
Join Date: 04-29-2008
Online status:

07-17-2009 8:02 PM   
#15
I'm going to be taking G Prog4mer. I'm going to be writing about Guns.

EDIT: I have my entry for Guns. My character is EggyXD from Moon/Centaurius
EDIT 2: Thanks for the info Belgue, I'm editing the entry now,

GUNS- Ranged Weapons used by Artillery Units to damage and destroy various targets. The different types of Guns are
RIFLE- This gun is the standard among most people because it is the easiest to fire. A rifle's shots fire a straight linear blast that go through enemies.
MACHINE GUN- A fan favorite among Artillery users, this weapon can fire at lightning fast speeds and can stop a target in it's tracks. While firing, the user may move by dragging the mouse in the direction he would like to move. Although extremely fast, the Machine Gun will overheat if overused, While overheated, the Machine Gun's firing rate will be halfed. The overheat period can be negated through the use of a Machine Gun coolant or MG Coolant.
FLAME GUN- A flame gun is one of the most common guns in Zero. It shoorts out flames that can burn enemies to cinders. When attacking targets with the Flame Gun, a yellow bar appears over their HP. The higher the bar, the more damage is done to the target when your unit stops firing. Also, while shooting out flames, the user may move in the same way a Machine Gun user may move.
FROST GUN- The Frost gun is among the rarely used guns in Zero. It shoots out ice that may freeze the target. Like the Flame Gun, the target will have a blue bar above their HP symbolising the temperature of the target. If high enough, the enemy will freeze in its tracks allowing for a couple of free hits. Unlike the flame gun, the user may not move while firing. This gun has a slow firing rate so users should excercise caution when firing.
SHOTGUN- The shotgun is a gun that shoots fragments at a specific area that damage the surrounding units. However, this gun may stun and blowback the enemy if it is within a certain range. Like the frost gun, it has a relatively low rate of fire. The shotgun is currently the most powerful gun in Zero in terms of sheer power.


Last edited by Eggy on 07-20-2009 at 11:15:49 AM.


I am a fan of Death Wingspan although I am an artillery unit. -_-

Prog4mer
Add as Friend  Send a PM
Knight-Champion
Identity: Baron
Level: Level 9 align=
Posts: 2676
Points: 2325
Join Date: 05-11-2008
Online status:

07-17-2009 8:16 PM   
#16
^ no you wont be read the rules
"If a letter has been chosen by another player before you, you will have to choose another letter for your submission. That means you should keep an eye on the forum and reply to the thread as soon as possible. If you watch for the latest updates, you will have more chances to pick a letter you want!"




\"Do you see a man who is wise in his own eyes? There is more hope for a fool than for him.\" Pr-26:12

Eggy
Add as Friend  Send a PM
Corporal
Identity: Baron
Level: Level 2 align=
Posts: 125
Points: 303
Join Date: 04-29-2008
Online status:

07-17-2009 8:18 PM   
#17
Eggy asked me to kill this for him, don't know why he didn't do it himself.

~Belgue




Last edited by Belgue on 07-22-2009 at 10:42:06 AM.


I am a fan of Death Wingspan although I am an artillery unit. -_-

aling
Add as Friend  Send a PM
Newcomer
Identity: Official Moderator
Level: Level 1 align=
Posts: 9
Points: 66
Join Date: 03-10-2009
Online status:

07-18-2009 4:13 AM   
#18
thx for ur submission~~
=D
plz submit more to get more zps(bound)~~~

PRINCESS_X17
Add as Friend  Send a PM
Newcomer
Identity: Baron
Level: Level 1 align=
Posts: 1
Points: 101
Join Date: 06-22-2009
Online status:

07-18-2009 7:41 AM   
#19
Post banned by moderator.
PRINCESS_X17
Add as Friend  Send a PM
Newcomer
Identity: Baron
Level: Level 1 align=
Posts: 1
Points: 101
Join Date: 06-22-2009
Online status:

07-18-2009 10:59 AM   
#20
Post banned by moderator.
Topic: ZO Wiki Event

    « Previous Thread | Next Thread »

Quick Reply
   
  Retrieved last saved draft  
   

Official Information
  HOT
  News